![]() The basic workflow you'll want to follow when using Flight Plan is this. For example, if your current target is another vessel, and that vessel is in orbit about the same body your active vessel is, then the Target Relative Maneuvers tab will be available to you and it will have the sorts of maneuvers that are configured relative to a target (e.g., Match Planes with target, etc.). Some tabs will always be available (e.g., Ownship Maneuvers and Resonant Orbit Maneuvers), while others will be offered to you based on the orbit you're in and the type/location of your currently selected target. ![]() The list of available tabs updates dynamically based on your current situation. \Kerbal Space Program 2\BepInEx\plugins\maneuver_node_controller.įlight Plan employs a tabbed interface to help organize it's features. If done correctly, you should have the following folder structure within your KSP2 game folder. From the ManeuverNodeController-x.x.x.zip file copy the BepInEx folder on top of your game's install folder. Optional: Download and install Maneuver Node Controller to assist you with finetuning your maneuver nodes! (see link above). \Kerbal Space Program 2\BepInEx\plugins\K2D2. Optional: Download and install K2-D2, your friendly KSP Astromech ready to perform precision node execution for you! (see link above). From the K2D2_vx.x.x.zip file copy the BepInEx folder on top of your game's install folder. \Kerbal Space Program 2\BepInEx\plugins\flight_plan. From the FlightPlan-x.x.x.zip file copy the BepInEx folder on top of your game's install folder. \Kerbal Space Program 2\BepInEx\plugins\node_manager.ĭownload and extract this mod into the game folder. From the NodeManager-x.x.x.zip file copy the BepInEx folder on top of your game's install folder. Install Node Manager 0.5.2 or later (see link above). If you complete this step correctly you'll have a BepInEx subfolder in that directory along with the following files (in addition to what was there before): changelog.txt, doorstop_config.ini, winhttp.dll If you've installed the game via Steam, then this is probably here: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2. If you've done this before, you can skip this step. See the capabilities described below.ĭownload and extract BepInEx mod loader with SpaceWarp 1.0.1 or later (see link above) into your game folder and run the game, then close it. Optional, but highly recommended: Maneuver Node Controller v0.8.3 . Optional, but highly recommended: K2-D2 v0.8.1 . Tested with Kerbal Space Program 2 v0.1.3.1
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